Parent, R.
Computer Animation 2nd ed.
Algorithms and Techniques
Academic Press 2007.10
624 pp. (H) 【在庫有り】
ISBN 0-12-532000-0
10,200円
Contents
1.Introduction; 2.Technical Background; 3.Interpolation and Basic Techniques; 4.Advanced Algorithms; 5.Natural Phenomena; 6.Modeling and Animating Articulated Figures; 7.Appendix A: Rendering Issues; Appendix B: Background Information and Techniques/
* . The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. *
Vince, J.
Vector Analysis for Computer Graphics
Springer-Verlag 2007.
260 pp. (H)
ISBN 1-84628-803-7
13,100円
Contents
1.Scalars and Vectors.- 2.Vector Representation.- 3.Straight Lines.- 4.The Plane.- 5.Reflections.- 6.Intersections.- 7.Rotating Vectors.- 8.Vector Differentiation.-9. Projections.- 10.Rendering.- 11.Motion.- Appendix A: Vector Algebra.- Appendix B: Vector Triple Product.- References/
* Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating the vector algebra. Each topic covered is placed in the context of a practical application within computer graphics. The book is divided into eleven chapters covering the mathematical foundations of vector algebra and its application to lines, planes, intersections, rotating vectors, vector differentiation, projections, rendering and motion. *
Hasle, G. et al.
Geometric Modelling, Numerical Simulation, and Optimization
Applied Mathematics at SINTEF
Springer-Verlag 2007.5
558 pp. (H)
ISBN 3-540-68782-3
13,200円
Contents
Welcome to the World of SINTEF Applied Mathematics! / Part I Geometrical Modelling. 1. Building an Ontology of CAD Model Information / 2. Intersection Algorithms and CAGD / 3. Surface Modelling of Neuronal Populations and Brain Structures: Use of Implicitly Represented Geometries / 4. An Introduction to General-Purpose Computing on Programmable Graphics Hardware / 5. Real-Time Algebraic Surface Visualization / Part II Numerical Simulation. 6. Weakly Nonlinear Sea Surface Waves -- Freak Waves and Deterministic Forecasting / 7. How to Solve Systems of Conservation Laws Numerically Using the Graphics Processor as a High-Performance Computational Engine / 8. An Introduction to the Numerics of Flow in Porous Media using Matlab / 9. Modelling of Multiscale Structures in Flow Simulations for Petroleum Reservoirs / 10. Modelling of Stratified Geophysical Flows over Variable Topography / Part III Optimization. 11. Industrial Vehicle Routing / 12. Solving the Long-Term Forest Treatment Scheduling Problem / 13. An Integer Programming Approach to Image Segmentation and Reconstruction Problems / 14. The Impacts of By-products on Optimal Supply Chain Design / 15. Optimization Models for the Natural Gas Value Chain / *
Elgammal, A. et al. ed.
Human Motion - Understanding, Modeling, Capture and Animation
Lecture Notes in Computer Science, Vol.4814
Springer-Verlag 2007.
329 pp. (P)
ISBN 3-540-75702-3
9,500円
Second Workshop, HumanMotion 2007, Rio de Janeiro, Brazil, October 20, 2007, Proceedings
Contents
* This book constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 20, 2007 in conjunction with ICCV 2007.
* The 22 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections on Motion Capture and Pose Estimation, Body and Limb Tracking and Segmentation and Activity Recognition. *
Zhou, S.K. et al. ed.
Analysis and Modeling of Faces and Gestures
Lecture Notes in Computer Science, Vol.4778
Springer-Verlag 2007.11
305 pp. (P)
ISBN 3-540-75689-2
9,500円
Third International Workshop, AMFG 2007 Rio de Janeiro, Brazil, October 20, 2007 Proceedings
Contents
* This book constitutes the refereed proceedings of the Third International Workshop on Analysis and Modelling of Faces and Gestures, AMFG 2007, held in Rio de Janeiro, Brazil, in October 2007 within the scope of ICCV 2007, the International Conference on Computer Vision.
* The 8 revised full papers presented together with 13 revised poster papers were carefully reviewed and selected from 55 submissions. The papers review the status of recognition, analysis and modeling of face, gesture, activity, and behavior. Topics addressed include feature representation, 3D face, robust recognition under pose and illumination variations, video-based face recognition, learning, facial motion analysis, body pose estimation, and sign recognition. *
166-48 登録日 08.01.07