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Hardy, A. & Steeb, W.- H.
Mathematical Tools in Computer Graphics with C# Implementations

World Scientific Publishing Co.Pte. Ltd. 2008.1
496 pp.(H)
ISBN 981-279-102-7
                            10,200円

Contents
1.Vectors, Matrices and Transforms/ 2.Lighting/ 3.Rasterization/ 4.Curves/ 5.Wavelets/ 6.Surfaces/ 7.Raytracing/ 8.Radiosity/ 9.Animation/ Index/

* Mathematics is vital for an understanding of computer graphics. This volume helps the reader gain such an understanding by presenting all introductory and most advanced topics in the field of computer graphics with mathematical descriptions and derivations. Offering a balance of theory, applications, and code, the underlying numerical methods and algorithms are derived and a large number of examples are given. *


Braz, J. et al. ed.
Advances in Computer Graphics and Computer Vision

Springer-Verlag 2008.1
407 pp.(P)
ISBN 3-540-75272-2
                            11,200円
International Conferences VISAPP and GRAPP 2006, Setbal, Portugal, February 25-28, 2006, Revised Selected Papers
Contents
* This book includes selected papers of the VISAPP and GRAPP International Conferences 2006, held in Funchal, Madeira, Portugal, February 25-28, 2006.

* The 27 revised full papers presented were carefully reviewed and selected from 314 submissions. The topics include geometry and modeling, rendering, animation and simulation, interactive environments, image formation and processing, image analysis, image understanding, motion, tracking and stereo vision. *


Engel, K. et al.
Real-Time Volume Graphics

A K Peters 2006.
497 pp. (H)
ISBN 1-56881-266-3
                            9,900円

Contents
1.Theoretical Background and Basic Approaches/ 2.GPU Programming/ 3.Basic GPU-Based Volume Rendering/ 4.Transfer Functions/ 5.Local Volume Illumination/ 6.Global Volume Illumination/ 7.GPU-Based Ray Casting/ 8.Improving Performance/ 9.Improving Image Quality/ 10.Transfer Functions Reloaded/ 11.Game Developer's Guide to Volume Graphics/ 12.Volume Modeling/ 13.Volume Deformation and Animation/ 14.Non-Photorealistic and Illustrative Techniques/ 15.Volume Clipping/ 16.Segmented Volume Data/ 17.Large Volume Data/ Bibliography/ Index/ *


Deng, Z. & Neumann, U. ed.
Data-Driven 3D Facial Animation

Springer-Verlag 2008.
296 pp.(P)
ISBN 1-84628-906-8
                            13,000円

Contents
1.Computer Facial Animation: A Survey/ 2.Expressive Visual Speech Generation/ 3.Data-driven Expressive Speech Animation Synthesis and Editing/ 4.Eye Movements, Saccades, and Multi-Party Conversations/ 5.Realistic Eye Motion Synthesis by Texture Synthesis/ 6.Learning Expressive Human-like Head Motion Sequences from Speech/ 7.A User Interface Technique for Controlling Blend Shape Interference/ 8.Sketching Articulation and Pose for Facial Animation/ 9.Learning Controls for Blend Shapes Based Realistic Facial Animation/ 10.Speech Motion Decomposition and Editing/ 11.Facial Animation by Expression Cloning/ 12.Real-time Adaptive Facial Animation/ 13.Spacetime Faces: High Resolution Capture for Modelling and Animation/ 14.Practical Considerations for Facial Motion Capture/ index/

* "Data-Driven 3D Facial Animation" systematically describes the emerging data-driven techniques developed over the last ten years or so. Although data-driven 3D facial animation is used more and more in animation practice, to date there have been very few books that specifically address the techniques involved.

* Comprehensive in scope, the book covers not only traditional lip-sync (speech animation), but also expressive facial motion, facial gestures, facial modeling, editing and sketching, and facial animation transferring. It provides an up-to-date reference source for academic research and for professionals working in the facial animation field. *


Chaudhuri, P. et al.
View-Dependent Character Animation

Springer-Verlag 2007.
134 pp.(H)
ISBN 1-84628-591-7
                            11,800円

Contents
1.Introduction/ 2.Principles of Animation/ 3.The Animation Pipeline/ 4.Moving-camera Character Animation/ 5.Designing a Framework for View-Dependant Animation/ 6.Tour of the Book/ 7.A Framework for View-Dependant Animation/ 8.Prior Work/ 9.The View Space/ 10.Distance of Viewpoint/ 11.Other Extensions/ 12.Chapter Summary/ 13.View-Dependant Animation from Sketches/ 14.Prior Work/ 15.Overview of the Pipeline/ 16.Inputs/ 17.Recovering the Camera/ 18.Posing the Character/ 19.Animating the Character/ 20.Discussion of Other Results/ 21.Chapter Summary/ 22.View-Dependant Animation from Multi-modal Inputs/ 23.Challenges in Multi-Modal Authoring of Animation/ 24.Prior Work/ 25. Creating a View Space from Video/ 26.Creating the View Space from Multi-modal Inputs/ 27. Generating the Animation from Video/ 28.Generating the Animation from Multi-Modal Inputs/ 29. Chapter Summary/ 30.Stylistic Reuse of View-Dependant Animations/ 31.Prior Work/ 32.Animating Multiple Characters from the Same View Space/ 33.Animating Multiple Characters from Multiple View Spaces/ 34.Animating Different Parts of a Single character from a Single View Space/ 35.Chapter Summary/ 36.Discussion and Future Directions/ 37.Discussion/ 38.Future Directions/ 39.Camera Models and Computation of the Camera Matrix/ 40.The Exponential Map Parameterization of Rotations/ 41.Spherical Joint Limits with Reach Cones/ 42.References/ Index/

* Creating moving camera character animations in 3D is, however, a multi-faceted computer graphics and computer vision problem. It warrants a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, yet at the same time make sense and be intuitive to use.

* This well-researched book develops and demonstrates a framework for view-dependent animation designed to solve these issues, well illustrated with a large number of example animations to explain and illustrate this versatile technique. *


Salomon, D.
A Concise Introduction to Data Compression

Springer-Verlag 2008.2
314 pp.(P)
ISBN 1-84800-071-5
                            5,400円

Contents
Part I: Basic Concepts: 1. Approaches to Compression/ 2. Huffman Coding/ 3. Dictionary Methods/ Part II: Advanced Techniques: 4. Arithmetic Coding/ 5. Image Compression/ 6. Audio Compression/ 7. Other Methods/ Bibliography/ Glossary / Index/

* David Salomon is a professor emeritus of Computer Science at California State University, Northridge. He has authored numerous articles and books, including Coding for Data and Computer Communications, Guide to Data Compression Methods, Data Privacy and Security, Computer Graphics and Geometric Modeling, Foundations of Computer Security, Transformations and Projections in Computer Graphics, and Variable-length Codes for Data Compression. *
166-49                                 登録日 08.04.13


タイトル
税込価格
公費
注文冊数
私費
注文冊数
Mathematical Tools in Computer Graphics with C# Implementations
ISBN 981-279-102-7
10,200円
Advances in Computer Graphics and Computer Vision
ISBN 3-540-75272-2
11,200円
Real-Time Volume Graphics
ISBN 1-56881-266-3
9,900円
Data-Driven 3D Facial Animation
ISBN 1-84628-906-8
13,000円
View-Dependent Character Animation
ISBN 1-84628-591-7
11,800円
A Concise Introduction to Data Compression
ISBN 1-84800-071-5
5,400円
(166-49)
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